Responsible for more than 7 million deaths per year worldwide, smoking remains the main factor of avoidable premature mortality. In order to help as many people as possible, we developed Kwit, our mobile app to quit smoking
Cognitive and behavioral interventions have been shown to be effective, which is why Kwit uses them in a fun and caring way.
Adding behavioral intervention to nicotine replacement therapy can triple your chances of quitting compared to quitting cold turkey!
Quit smoking apps, including Kwit, increase motivation and self-confidence, which are very important for successful quitting.
Gamification can be defined as "the integration of game elements into non-game contexts". Kwit uses this approach and is presented as a game with levels to unlock.
Thanks to its positive effect on motivation, gamification increases the chances of successful withdrawal, as shown in a study using Kwit, and strengthens commitment in the long term.
Quit smoking apps increase the likelihood of staying smoke-free, so they have their purpose! All by using a holistic approach, Kwit goes further than many apps.
Acknowledging that you want to change is the first step, but often the most difficult! The next step is to understand what is causing the unwanted behavior by observing oneself carefully and analyzing one's reactions.
Once the vicious circles have been identified, it is time to move on to the phase of building new habits. Explore the field of possibilities: the world is yours! Vary your pleasures and find what makes you feel good!
Have you found what to replace your unwanted behavior with? Well done! Be kind to yourself and accept that there may be deviations: acceptance is the best way to persevere!
Our content is written, edited, and updated by our science team that users can access via the application.
Kwit recommends consulting a health professional if the results of the questionnaires suggest it.
Webinars, research projects, partnerships... They have provided us with their expertise to answer a large number of questions about quitting smoking.
Impact of Gamification on the Self-Efficacy and Motivation to Quit of Smokers: Observational Study of Two Gamified Smoking Cessation Mobile Apps.
A study is underway on e-health for addiction treatment.
We have collaborated twice with the University of Pittsburgh on clinical study protocols.
Kwit and the French National Cancer Institute worked together on the Tabado program to empower apprentices and vocational high school students to quit smoking.
Santé Respiratoire France collaborates with Kwit to identify people at risk of COPD. Indeed, COPD is a significant public health issue and affects smokers primarily.
Kwit and DNF are partnering to fight air pollution and promote a smoke-free terrace initiative.
Kwit collaborated with the University of San Francisco to transform their campus into a smoke-free campus.
Contributing experts have no interests to declare, especially with the tobacco or pharmaceutical industries.